Spell book
Oct. 14th, 2017 11:35 pmSpell List
Phase Door - Pick a direction. You will be teleported somewhere in a roughly ninety degree cone around that direction somewhere between twenty and a hundred feet. You'll PROBABLY end up on solid ground, but appearing up in the air is possible. At the very least, you won't teleport inside a solid object.
Shield - You are encased in a spherical bubble of force. The bubble protects you from all harm until you stop concentrating it or it just gets overwhelmed by sheer force. The bubble can be rolled from within or without like a hamster ball.
Thunderclap - Clap your hands together and send out a crash of thunder loud enough to stun and temporarily deafen anyone vaguely in the direction you clapped. Wearing earplugs is advised before casting this spell, as is warning your friends.
Teleport Trap - Place this magical rune on a flat surface. If anyone touches it, they are teleported to a random location within 30 feet, or to a specified target location within a much longer range. Cannot teleport anything into solid matter.
Fireball - Causes a huge explosion of fire at a position you can see. VERY DANGEROUS. DO NOT USE.
Invisibility - Turns you invisible. While invisible, you also cannot see. Moving from your spot disrupts the spell, as does anyone bumping into you.
Simulacrum - Set up a spell circle somewhere. At any later time, as long as the spell circle is still intact, you can cast the spell again to have an illusion of yourself appear on top of it. The illusion will look identical to the real you, and can mimic your words and actions, though it won't move from its spot even if you're walking around. Good for distractions or for sending a message to someone.
Remote eye - Scratch or paint this rune upon any surface. You may later cast the spell again to use a mirror (silvered works best) to see things from the point of view of that rune.
Magic Items
Glasses of Magic Viewing - The first magic item Samata created. These glasses contain multiple lenses made of various materials for each eye. While wearing them, it is possible to see the naturally occurring magical energy flowing through the world. It's possible to use this to track living things through walls by the effects they have on the flow of magic. Especially sorcerers, who absorb it from the air naturally to replenish their power, and thus are always followed by a small magical vortex.
Flying carpet - This carpet is about 5 feet square and has intricate magical designs sewn into it in silver wire. By touching the design at key places and saying the appropriate command word, one may cause the carpet to float in any desired direction and steer it through the air. Staying on is an exercise left to the user.
Gauntlets of Energy Redirection - These metal gauntlets are covered with magic symbols written in silver, and connected by an insulated wire long enough that it won't restrict your movement. It is designed so that you can flip the wire behind you and it won't get in your way. While wearing the gauntlets, you can block attacks with one hand, and the force of the attack will be transferred along the wire and projected out the other hand.
Phase Door - Pick a direction. You will be teleported somewhere in a roughly ninety degree cone around that direction somewhere between twenty and a hundred feet. You'll PROBABLY end up on solid ground, but appearing up in the air is possible. At the very least, you won't teleport inside a solid object.
Shield - You are encased in a spherical bubble of force. The bubble protects you from all harm until you stop concentrating it or it just gets overwhelmed by sheer force. The bubble can be rolled from within or without like a hamster ball.
Thunderclap - Clap your hands together and send out a crash of thunder loud enough to stun and temporarily deafen anyone vaguely in the direction you clapped. Wearing earplugs is advised before casting this spell, as is warning your friends.
Teleport Trap - Place this magical rune on a flat surface. If anyone touches it, they are teleported to a random location within 30 feet, or to a specified target location within a much longer range. Cannot teleport anything into solid matter.
Fireball - Causes a huge explosion of fire at a position you can see. VERY DANGEROUS. DO NOT USE.
Invisibility - Turns you invisible. While invisible, you also cannot see. Moving from your spot disrupts the spell, as does anyone bumping into you.
Simulacrum - Set up a spell circle somewhere. At any later time, as long as the spell circle is still intact, you can cast the spell again to have an illusion of yourself appear on top of it. The illusion will look identical to the real you, and can mimic your words and actions, though it won't move from its spot even if you're walking around. Good for distractions or for sending a message to someone.
Remote eye - Scratch or paint this rune upon any surface. You may later cast the spell again to use a mirror (silvered works best) to see things from the point of view of that rune.
Magic Items
Glasses of Magic Viewing - The first magic item Samata created. These glasses contain multiple lenses made of various materials for each eye. While wearing them, it is possible to see the naturally occurring magical energy flowing through the world. It's possible to use this to track living things through walls by the effects they have on the flow of magic. Especially sorcerers, who absorb it from the air naturally to replenish their power, and thus are always followed by a small magical vortex.
Flying carpet - This carpet is about 5 feet square and has intricate magical designs sewn into it in silver wire. By touching the design at key places and saying the appropriate command word, one may cause the carpet to float in any desired direction and steer it through the air. Staying on is an exercise left to the user.
Gauntlets of Energy Redirection - These metal gauntlets are covered with magic symbols written in silver, and connected by an insulated wire long enough that it won't restrict your movement. It is designed so that you can flip the wire behind you and it won't get in your way. While wearing the gauntlets, you can block attacks with one hand, and the force of the attack will be transferred along the wire and projected out the other hand.